隠世の勇者

Kakuriyo no Yūsha

Hero of the Hidden World — a 2D action RPG set in the spirit realm of Japanese mythology, built with the Defold engine.

In Development Defold Engine Shinto / Japanese Mythology
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隠世の勇者

Screenshot coming soon

The Story

Between the living world and the hidden realm

The kakuriyo (隠世) is the unseen world of Shinto belief — the realm of spirits, kami, and ancient forces that run parallel to the world of the living. When a sacred boundary at your shrine is broken, the kakuriyo begins to bleed into the mortal world.

You play as Musubi (結び) — a young shrine guardian named after the Shinto principle of binding and creation. Armed with purification rites and ancestral weapons, you must cross into the spirit realm to restore the boundary before both worlds unravel.

Each area of the kakuriyo is drawn from real Japanese mythology — misty mountain spirits, river gods, shrine foxes, and shadow demons from the Kojiki and Nihon Shoki texts.

The game is built around Shinto values of ma (間, negative space), musubi (結び, connection), and kegare/harae (purification) — reflected in gameplay as silence, patience, and ritual combat rather than pure aggression.

Gameplay

What's in the build

Working Combat Loop

Fluid sword-based combat system with timing windows and spirit energy mechanics.

Enemy Spawning System

Dynamic enemy spawning with distinct spirit-type behaviors and territorial AI.

Death Animations

Polished character death sequences with ritual purification visual effects.

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World Map

Multi-area kakuriyo world map with shrine checkpoints and portal transitions.

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Kami Abilities

Unlock ancestral kami powers by honoring shrines throughout the spirit realm.

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Boss Encounters

Mythological boss fights drawn from the Kojiki -- Raijin, Fujin, Izanami's guardians.

✅ Implemented    🔧 In progress

Under the Hood

Built with Defold

Defold is a lightweight, battle-tested 2D game engine used by studios worldwide, particularly popular in Japan and the indie scene. Its Lua scripting environment, component-based architecture, and zero-setup HTML5 export make it ideal for a mythology-driven 2D RPG.

Game logic is written in Lua, with custom collision handling for multi-layer spirit-world environments and a modular enemy behavior system.

  • Engine Defold (Lua)
  • Art Style Pixel art — 16×16 / 32×32 tilesets
  • Target Platforms Web (HTML5), Desktop
  • Audio Japanese traditional instruments + chiptune
  • Lore Source Kojiki, Nihon Shoki, Shinto philosophy
  • Studio 10K Game Studio

Follow the Development

Devlogs, screenshots, and progress updates are posted on the 10K Game Studio social channels. The kakuriyo calls.