✅ Shipped · Absurdist horde comedy
BOB
You are Bob. You are a zombie. You did not ask for this. Walk a post-apocalyptic suburb, magnetize nearby zombies into a horde, find humans (they all look identical — suspicious), and swarm them until the map clears. Bob supervises. Gerald hits fences. Bob has a thought about all of it.
About
Spawn · walk · swarm · win
Core loop: passive horde radius attracts zombies — small (Gerald energy), axe, and big anchor types. Horde auto-attacks humans on contact; Bob does not fight, Bob supervises. ~30–50 identical humans per run on a single contained suburb map.
Inner monologue: subtitle bar triggers on game start, first zombie join, fence collisions, human spotted/eliminated, horde milestones, and win. Konosuba meets Office Space — calm, exhausted, slightly British energy.
Gerald is a force of nature. Dave may not exist. Humans’ identical appearance is never explained.
Assets: TheLazyStone Post-Apocalyptic Pixel Art + Magic Sound Effects Zombie Vocalizations. Gerald’s fence clang is mandatory SFX — silence is funnier than music.
Scope: Bathroom Bob — studio break game #0, shipped from the main Godot queue ramps up. v2.0 open-world suburb TBD.
Play: Free on itch.io — browser or Windows download.
Screenshots
In-game
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