BREAK GAME #0 · Horde casual
BOB
You are Bob. You are a zombie. You did not ask for this. Walk a post-apocalyptic suburb, magnetize nearby zombies into your horde, find humans (they all look identical — suspicious), and swarm them. Map cleared = win. Bob has a thought about it.
Gerald hits fences. Dave may not exist.
itch.io · PWYW · v1.0 no voice acting
Core loop
Spawn → walk → swarm → win
A radius around Bob attracts zombies. Find humans, swarm them, clear the map. Zombies grunt; Bob’s inner monologue is calm, exhausted, and extremely articulate — subtitles only in v1.0.
Milestones: v1.0 single map + itch.io launch (no voice). v1.1 adds VO. v2.0 open-world suburb — TBD.
Production
Bathroom game scope
Assets: TheLazyStone Post-Apocalyptic Pixel Art ($4) + Magic Sound Effects Zombie Vocalizations ($12) — staged in the BOB repo. v1.0 ships silent (no music); SFX from the zombie pack. Gerald’s fence bonk TBD from catalog.
Why first: 1–2 weekends in Godot 4, proves absurdist comedy voice, goodwill + discoverability before The Quiet Work takes the heavy queue slot.