Queue #0.5 · Absurdist horde comedy

BOB

They never gave us names. They gave Gerald a fence to walk into.

You are Bob. You are a zombie. You did not ask for this. No special powers, no prophecy — just a horde radius, questionable companions, and an extremely detailed internal monologue. Walk a post-apocalyptic suburb, magnetize nearby zombies, find humans (they all look identical — suspicious), and swarm them until the map clears. Bob has a thought about it.

Active now Godot 4 · GDD v1.0 TheLazyStone + zombie SFX itch.io · Free/PWYW
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Magnetize horde → swarm humans → win

Bob supervises. Gerald hits fences.

Core loop

Spawn → walk → swarm → win

Passive horde radius attracts zombies — small (Gerald energy), axe, and big anchor types. Horde auto-attacks humans on contact; Bob does not fight, Bob supervises. ~30–50 identical humans per run, ~15–20 pre-placed zombies scattered on a single contained suburb map.

Inner monologue: subtitle bar triggers on game start, first zombie join, fence collisions, human spotted/eliminated, horde milestones, and win. Text-only v1.0 — calm, exhausted, slightly British energy planned for v1.1 voice acting.

Comedy & scope

Bathroom Bob · $16 total

Tone: Konosuba meets Office Space. Bob is the smartest person in any room (full of zombies). Gerald is a force of nature. Dave may not exist. Humans’ identical appearance is never explained.

Assets: TheLazyStone Post-Apocalyptic Pixel Art ($4) + Magic Sound Effects Zombie Vocalizations ($12). v1.0 ships silent — no music, silence is funnier. Gerald’s fence clang is mandatory SFX.

1–2 weekends · PC itch.io → mobile v2 · v2.0 open-world suburb TBD.

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Shinto Wisdom Daily Practice

by 10k Game Studio

Every day, one teaching. One moment of stillness.
Kanji, meaning, and a quiet reflection — rooted in the philosophy behind Japan's forests, seasons, and sacred silences.

結び Musubi 清め Harae 自然 Shizen 間 Ma 誠 Makoto + 45 more
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