✅ Shipped · Absurdist horde comedy

BOB

You are Bob. You are a zombie. You did not ask for this. Walk a post-apocalyptic suburb, magnetize nearby zombies into a horde, find humans (they all look identical — suspicious), and swarm them until the map clears. Bob supervises. Gerald hits fences. Bob has a thought about all of it.

Released Godot 4 · TheLazyStone · Free · itch.io
BOB gameplay — Bob in the suburb with inner monologue

About

Spawn · walk · swarm · win

Core loop: passive horde radius attracts zombies — small (Gerald energy), axe, and big anchor types. Horde auto-attacks humans on contact; Bob does not fight, Bob supervises. ~30–50 identical humans per run on a single contained suburb map.

Inner monologue: subtitle bar triggers on game start, first zombie join, fence collisions, human spotted/eliminated, horde milestones, and win. Konosuba meets Office Space — calm, exhausted, slightly British energy.

Gerald is a force of nature. Dave may not exist. Humans’ identical appearance is never explained.

Assets: TheLazyStone Post-Apocalyptic Pixel Art + Magic Sound Effects Zombie Vocalizations. Gerald’s fence clang is mandatory SFX — silence is funnier than music.

Scope: Bathroom Bob — studio break game #0, shipped from the main Godot queue ramps up. v2.0 open-world suburb TBD.

Play: Free on itch.io — browser or Windows download.

Screenshots

In-game

BOB — Suburb patrol — inner monologue
Suburb patrol — inner monologue
BOB — Horde spotted — humans go left
Horde spotted — humans go left
BOB — Intersection swarm
Intersection swarm

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