BREAK GAME #0 · Horde casual

BOB

You are Bob. You are a zombie. You did not ask for this. Walk a post-apocalyptic suburb, magnetize nearby zombies into your horde, find humans (they all look identical — suspicious), and swarm them. Map cleared = win. Bob has a thought about it.

Active now Godot 4 · GDD v1.0 $16 asset spend
🧟

Gerald hits fences. Dave may not exist.

itch.io · PWYW · v1.0 no voice acting

Core loop

Spawn → walk → swarm → win

A radius around Bob attracts zombies. Find humans, swarm them, clear the map. Zombies grunt; Bob’s inner monologue is calm, exhausted, and extremely articulate — subtitles only in v1.0.

Milestones: v1.0 single map + itch.io launch (no voice). v1.1 adds VO. v2.0 open-world suburb — TBD.

Production

Bathroom game scope

Assets: TheLazyStone Post-Apocalyptic Pixel Art ($4) + Magic Sound Effects Zombie Vocalizations ($12) — staged in the BOB repo. v1.0 ships silent (no music); SFX from the zombie pack. Gerald’s fence bonk TBD from catalog.

Why first: 1–2 weekends in Godot 4, proves absurdist comedy voice, goodwill + discoverability before The Quiet Work takes the heavy queue slot.

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Shinto Wisdom Daily Practice

by 10k Game Studio

Every day, one teaching. One moment of stillness.
Kanji, meaning, and a quiet reflection — rooted in the philosophy behind Japan's forests, seasons, and sacred silences.

結び Musubi 清め Harae 自然 Shizen 間 Ma 誠 Makoto + 45 more
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