Queue #0.5 · Absurdist horde comedy
BOB
They never gave us names. They gave Gerald a fence to walk into.
You are Bob. You are a zombie. You did not ask for this. No special powers, no prophecy — just a horde radius, questionable companions, and an extremely detailed internal monologue. Walk a post-apocalyptic suburb, magnetize nearby zombies, find humans (they all look identical — suspicious), and swarm them until the map clears. Bob has a thought about it.
Magnetize horde → swarm humans → win
Bob supervises. Gerald hits fences.
Core loop
Spawn → walk → swarm → win
Passive horde radius attracts zombies — small (Gerald energy), axe, and big anchor types. Horde auto-attacks humans on contact; Bob does not fight, Bob supervises. ~30–50 identical humans per run, ~15–20 pre-placed zombies scattered on a single contained suburb map.
Inner monologue: subtitle bar triggers on game start, first zombie join, fence collisions, human spotted/eliminated, horde milestones, and win. Text-only v1.0 — calm, exhausted, slightly British energy planned for v1.1 voice acting.
Comedy & scope
Bathroom Bob · $16 total
Tone: Konosuba meets Office Space. Bob is the smartest person in any room (full of zombies). Gerald is a force of nature. Dave may not exist. Humans’ identical appearance is never explained.
Assets: TheLazyStone Post-Apocalyptic Pixel Art ($4) + Magic Sound Effects Zombie Vocalizations ($12). v1.0 ships silent — no music, silence is funnier. Gerald’s fence clang is mandatory SFX.
1–2 weekends · PC itch.io → mobile v2 · v2.0 open-world suburb TBD.