✅ Shipped · Tower defense
CastleLast
Goblins march toward a gate you never see — the road ends at a stone archway tile and that’s the last line. Study each level’s path and enemy preview, pick exactly two buildings from a roster of five, lock in before wave one, and survive every wave without letting too many reach the gate. Reading the level is the skill.
About
Two slots · five buildings · five levels
Core loop: level select → preview road + enemies → choose 2 buildings from pre-set slots → waves spawn goblins, archers, and slimes along waypoint paths → buildings respawn units on cooldown to intercept → gate HP determines stars or game over.
Buildings: Windmill (cheap farmer swarms), Archer Range, Assassin Den, Knight Barracks, Mage Tower (AoE splash). Gold spent upfront — no mid-level changes in MVP. Five handcrafted levels with unique path shapes and escalating wave tables.
Star rating: full gate HP = 3 stars, 1–2 damage = 2 stars, 3–4 = 1 star, gate falls = retry.
Assets: Azucena Pixel Artist — Tower Defense Medieval pack — tilesets, five building sprites, farmer/archer/knight/assassin/mage units, goblin + slime enemies, VFX. Audio: LEOHPAZ + Alkakrab.
Shipped: May 2026 on itch.io — HTML5 + Windows. Godot 4.6.2 build after an earlier Defold prototype.
Universe: Dungeons Era — pre-apocalypse fantasy in the 10k shared world.
Screenshots
In-game
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