Queue #0.98 · Camp builder + shifting dungeon

家路

Ieji: Wayhome Dungeon

Home was never the part that needed rebuilding.

A camp on the edge of a dungeon that offers only three rooms at a time — the set vanishes and regenerates every return. Dive for materials and blueprints, fight slimes, recruit stranded people back to camp, and build toward something meaningful for his younger sister. Her overflowing power is what shifts the depths; a curious god has been hiding among the recruits all along.

Pre-production Godot 4.6 · GDD v0.2 10 player variations itch.io · Free / PWYW
Ieji — camp at the edge of a shifting three-room dungeon
Uchi/soto rhythm — camp grows, depths shift

Core loop

Three rooms, then home

Camp (requests, build, recruit) → choose 1 of 3 rooms → dive (loot, slimes, traps, bridges) → return anytime — no death-punish reset → rooms regenerate. Blueprints + materials unlock camp structures from 70+ props.

Warm, low-stakes caretaking. Supersedes the earlier Komorebi Camp draft with a denser single-pack scope.

Reveal & ending

Sister is the gate

Highest-closeness recruit reveals as the curious god. The sister’s own meter gates the endgame blueprint — making her happy stabilizes her power enough to build the final structure. Ending: the dungeon stops venting, not because it’s beaten.

First-build target: 3–5 recruitable NPCs, 5–8 blueprint chain · slimes-only combat · GDD v0.2.

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Shinto Wisdom Daily Practice

by 10k Game Studio

Every day, one teaching. One moment of stillness.
Kanji, meaning, and a quiet reflection — rooted in the philosophy behind Japan's forests, seasons, and sacred silences.

結び Musubi 清め Harae 自然 Shizen 間 Ma 誠 Makoto + 45 more
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