隠世の勇者
Kakuriyo no Yūsha
Hero of the Hidden World — a top-down action RPG in Godot 4: party of four, six spirit-world dungeons, and campfire scenes steeped in Shinto lore. Tone & pacing echo classics like Secret of Mana and Chrono Trigger.
隠世の勇者
Screenshot coming soon
The Story
Between the living world and the hidden realm
The kakuriyo (隠世) is the unseen world of Shinto belief — spirits, kami, and old obligations running parallel to the everyday world. When borders fray, that realm leaks into the living — and a party of heroes walks the line between them.
You chart the journey with a party of four — bonds forged at campfires, rotations through six myth-heavy dungeons, and combat that rewards timing and positioning on the field, not button-mashing alone.
Dungeons and encounters pull from Kojiki, Nihon Shoki, and folk tradition — mountain kami, river spirits, fox shrines, and shadows that belong to stories older than the sword.
Design touchstones include Secret of Mana, A Link to the Past, Chrono Trigger, and Eastward — warm co-op energy, readable top-down action, and room to breathe between fights. Shinto ideas of ma (間), musubi (結び), and harae (祓え) still inform tone: connection, space, and purification as game feel, not set dressing.
Roadmap
What's in the build
Working combat loop
GDD v0.3 — core action RPG combat implemented in Godot 4; the hardest foundation is in place.
Six dungeons
Full myth-world progression — distinct biomes, pacing, and boss beats across the kakuriyo.
Party of four
Roles, synergy, and campfire scenes between dungeon runs.
World & pilgrimage flow
Overworld navigation, shrine checkpoints, and spirit-realm transitions.
Kami / spirit abilities
Shrines and story milestones unlock ancestral powers for your party.
Boss roster
Large-scale encounters rooted in Shinto mythology — design targets set in the GDD.
✅ Implemented 🔧 In progress
Under the Hood
Built with Godot 4
Godot 4 is the studio's primary engine for narrative action titles — open-source, strong 2D tooling, and a fast iteration loop for combat feel. Kakuriyo is a top-down action RPG: movement, hitboxes, and party coordination read clearly from above, in the spirit of 16-bit classics updated for modern controllers and PC.
Gameplay logic lives in GDScript; systems are being grown toward the full six-dungeon, four-hero scope in the GDD. Visual identity and tile/asset choices are still in sourcing — art direction will lock once the vertical slices prove out combat and readability.
- Engine Godot 4 (GDScript)
- Genre Top-down action RPG — party of 4
- Scope 6 dungeons · campfire narrative beats
- Ship path itch.io → Steam (if quality bar holds)
- Audio Japanese traditional instruments + chiptune (target)
- Lore Kojiki, Nihon Shoki, Shinto philosophy
- Studio 10K Game Studio
Follow the Development
Devlogs, screenshots, and progress updates are posted on the 10K Game Studio social channels. The kakuriyo calls.