隠世の勇者

Kakuriyo no Yūsha

Hero of the Hidden World — a top-down action RPG in Godot 4: party of four, six spirit-world dungeons, and campfire scenes steeped in Shinto lore. Tone & pacing echo classics like Secret of Mana and Chrono Trigger.

In Development Godot 4 GDD v0.3 Shinto / Japanese Mythology
⛩️

隠世の勇者

Screenshot coming soon

The Story

Between the living world and the hidden realm

The kakuriyo (隠世) is the unseen world of Shinto belief — spirits, kami, and old obligations running parallel to the everyday world. When borders fray, that realm leaks into the living — and a party of heroes walks the line between them.

You chart the journey with a party of four — bonds forged at campfires, rotations through six myth-heavy dungeons, and combat that rewards timing and positioning on the field, not button-mashing alone.

Dungeons and encounters pull from Kojiki, Nihon Shoki, and folk tradition — mountain kami, river spirits, fox shrines, and shadows that belong to stories older than the sword.

Design touchstones include Secret of Mana, A Link to the Past, Chrono Trigger, and Eastward — warm co-op energy, readable top-down action, and room to breathe between fights. Shinto ideas of ma (間), musubi (結び), and harae (祓え) still inform tone: connection, space, and purification as game feel, not set dressing.

Roadmap

What's in the build

Working combat loop

GDD v0.3 — core action RPG combat implemented in Godot 4; the hardest foundation is in place.

🔧

Six dungeons

Full myth-world progression — distinct biomes, pacing, and boss beats across the kakuriyo.

🔧

Party of four

Roles, synergy, and campfire scenes between dungeon runs.

🔧

World & pilgrimage flow

Overworld navigation, shrine checkpoints, and spirit-realm transitions.

🔧

Kami / spirit abilities

Shrines and story milestones unlock ancestral powers for your party.

🔧

Boss roster

Large-scale encounters rooted in Shinto mythology — design targets set in the GDD.

✅ Implemented    🔧 In progress

Under the Hood

Built with Godot 4

Godot 4 is the studio's primary engine for narrative action titles — open-source, strong 2D tooling, and a fast iteration loop for combat feel. Kakuriyo is a top-down action RPG: movement, hitboxes, and party coordination read clearly from above, in the spirit of 16-bit classics updated for modern controllers and PC.

Gameplay logic lives in GDScript; systems are being grown toward the full six-dungeon, four-hero scope in the GDD. Visual identity and tile/asset choices are still in sourcing — art direction will lock once the vertical slices prove out combat and readability.

  • Engine Godot 4 (GDScript)
  • Genre Top-down action RPG — party of 4
  • Scope 6 dungeons · campfire narrative beats
  • Ship path itch.io → Steam (if quality bar holds)
  • Audio Japanese traditional instruments + chiptune (target)
  • Lore Kojiki, Nihon Shoki, Shinto philosophy
  • Studio 10K Game Studio

Follow the Development

Devlogs, screenshots, and progress updates are posted on the 10K Game Studio social channels. The kakuriyo calls.

Shinto Wisdom app icon
Free App · No Ads · Offline

Shinto Wisdom Daily Practice

by 10k Game Studio

Every day, one teaching. One moment of stillness.
Kanji, meaning, and a quiet reflection — rooted in the philosophy behind Japan's forests, seasons, and sacred silences.

結び Musubi 清め Harae 自然 Shizen 間 Ma 誠 Makoto + 45 more
Get it on Google Play