Queue #0.65 · Cozy isekai scavenger
Nokori
The heroes took the glory. You’ll take everything else.
A modern pawn shop owner gets isekai’d without explanation and discovers the real survival strategy: follow hero parties into dungeons they already cleared and take everything they left behind. Explore every room, tap every wall, check every barrel and stump. Traps remain, minor mobs linger, but you’re never a warrior — appraisal and commerce are the whole game.
Core loop
What the heroes missed
Town shop base → select expedition → explore cleared locations (barrels, stumps, suspicious walls, hero leftovers) → haul within carry weight → return → appraise ??? items → sell to visiting NPCs → reputation unlocks deeper tiers from Street Stall to Legendary Appraiser.
Encounters are avoidance puzzles — bats, spiders, slimes, residual skeletons, rats. Traps cost loot or debuffs, never instant death. No crafting — haggling minigame and fair pricing drive NPC trust.
Hero party & universe
Zephyr’s shadow
The hero party (Zephyr, Luna, Brom, Pip) is never met directly — only graffiti, scorch marks, and notice board gossip. Pip occasionally visits your shop. Awkward.
10K Universe: Tsurune’s bent arrow appears in your shop inventory — Found near Mossy Trail — said to belong to the Bowstring Girl.
MVP 8–12 weeks · Pixel Lands ($17) + library dungeon packs · GDD v1.0 complete.