Queue #0.67 · Tactical grid RPG
Tsurune
No sword. No armor upgrades. Just arrows, wits, and a terrified goblin merchant.
Solo teen archer Tsurune clears monster-infested zones on a tactical grid — move up to SPD tiles, shoot with line of sight, survive the enemy counter-phase. No level grinding: skill points and charms drive progression. Between zones she rests at Goro’s roadside stall, crafts onigiri and herb tea, and becomes a legend she doesn’t know about.
Read grid → outrange → clear zone
Yumi no Ko · 10K Universe cross-legend
Combat
Turn order & bow skills
Phases: Tsurune move → action (Standard Shot, Power Shot, Pierce Shot, Rain of Arrows, Storm Volley, and more) → enemy phase with A* pathfinding. Goblin scouts rush, archers kite, shield goblins block frontal shots, shamans buff packs.
10-skill bow tree plus passive Eagle Eye / Fleet Foot branches. Three charm equip slots — Red String Charm, Swallow Feather, Shadow Step Charm. Food crafted from zone ingredients restores HP and buffs ATK/SPD/LCK.
Goro & universe
Please do not arrow Goro
Goro the nervous goblin merchant sells ingredients and overpriced charms between zones. Short reactive dialogue — You kill FORTY goblin today? Goro nervous. Ending: Goro opens a proper shop; an old man credits some girl with a bow who never gave her name.
10K cross-legend: bent arrow in Nokori, pink-cape room request in Kazari, NPC taunt in Not My First Isekai, storybook in BookFairyTales.
8 mandatory zones + 4 optional · MVP: 10 skills, 6 recipes, 8 charms · GDD v1.0 complete.