Queue #0.67 · Tactical grid RPG

Tsurune

No sword. No armor upgrades. Just arrows, wits, and a terrified goblin merchant.

Solo teen archer Tsurune clears monster-infested zones on a tactical grid — move up to SPD tiles, shoot with line of sight, survive the enemy counter-phase. No level grinding: skill points and charms drive progression. Between zones she rests at Goro’s roadside stall, crafts onigiri and herb tea, and becomes a legend she doesn’t know about.

GDD v1.0 Godot 4.6 · bow-only Immunity tileset + Pixel Goblin itch.io · $3–5
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Read grid → outrange → clear zone

Yumi no Ko · 10K Universe cross-legend

Combat

Turn order & bow skills

Phases: Tsurune move → action (Standard Shot, Power Shot, Pierce Shot, Rain of Arrows, Storm Volley, and more) → enemy phase with A* pathfinding. Goblin scouts rush, archers kite, shield goblins block frontal shots, shamans buff packs.

10-skill bow tree plus passive Eagle Eye / Fleet Foot branches. Three charm equip slots — Red String Charm, Swallow Feather, Shadow Step Charm. Food crafted from zone ingredients restores HP and buffs ATK/SPD/LCK.

Goro & universe

Please do not arrow Goro

Goro the nervous goblin merchant sells ingredients and overpriced charms between zones. Short reactive dialogue — You kill FORTY goblin today? Goro nervous. Ending: Goro opens a proper shop; an old man credits some girl with a bow who never gave her name.

10K cross-legend: bent arrow in Nokori, pink-cape room request in Kazari, NPC taunt in Not My First Isekai, storybook in BookFairyTales.

8 mandatory zones + 4 optional · MVP: 10 skills, 6 recipes, 8 charms · GDD v1.0 complete.

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Shinto Wisdom Daily Practice

by 10k Game Studio

Every day, one teaching. One moment of stillness.
Kanji, meaning, and a quiet reflection — rooted in the philosophy behind Japan's forests, seasons, and sacred silences.

結び Musubi 清め Harae 自然 Shizen 間 Ma 誠 Makoto + 45 more
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