✅ Released · Tactical archery RPG
Tsurune (弦音)
No sword. No armor upgrades. Just arrows, wits and a terrified goblin merchant. A 16-year-old solo archer clears 24 monster-infested roads on a tactical grid — move, line up a shot, survive the enemy phase — then rests at Goro’s roadside stall and climbs the guild from rank G to SP.
About
Kite · aim · climb the guild
How it plays: move, then shoot. Line of sight, cover, range and where you stand are everything — Tsurune is fragile, so kite, hide behind walls and make every arrow count. Enemies heal, snipe, shield, siege and run.
Build an archer: ten active bow skills (Power Shot, Pierce Shot, Rain of Arrows, Storm Volley and more) and four passives, each trained to Lv4. Charms from Nuzu and Goro’s food buffs change your stats.
24 handcrafted roads and strongholds, nine guild ranks, bounties, exams, a rival swordsman named Kael — and after rank SP, The Ascent, a much harder bonus climb with no way back to camp.
Controls: click a blue tile to move, click a red enemy to shoot. Pick skills with the skill bar or keys 1–9 (0 for the tenth), Space to skip or end your action, Esc for the pause menu. Mouse recommended; saves automatically in your browser.
AI art note: most of the art you see is AI-generated — all 68 character portraits, camp backgrounds and story illustrations (Animagine XL with our own character models). It is directed by us, and a human-artist remake of all 68 images is possible if sales fund it (rough estimate: $6,500–19,000). The pixel sprites, tiles, icons and UI are not AI.
Credits: pixel art from Immunity, Pixel-Banner, Binetsu and Craftpix; licensed music and sound packs. Full list on the in-game Credits page.
Play: free on itch.io — right in your browser (about 65 MB on first load; desktop Chrome, Edge or Firefox work best). Feedback very welcome.
Screenshots
In-game
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