Queue #0.7 · Click-decision roguelite

Retirement Dungeon

80,000g. Then I’m done. I mean it this time.

You were summoned to another world. You did not ask for adventure — you asked for a pension plan. Pick a hero, run five to seven rooms of click decisions, fight or flee with odds shown before every click, bank gold on exit. Each hero chases an independent 80,000g retirement bar. No combat animations, no skill trees — just the door, the rooms, and the math.

GDD v1.0 Godot 4 · 1–2 weekends MiniRogue Dungeon assets itch.io · Free/PWYW
Retirement Dungeon — knight kneeling beside a treasure chest overflowing with gold
Fight or flee → bank → retire · Knight → Rogue → Mage

Heroes

Three risk profiles

Knight (~85% survive, 800–1,200g/run) — tutorial steady salaryman. Rogue (unlocks at 20,000g, ~65% survive, 400–3,000g) — double gold on clean combat wins. Mage (unlocks at 50,000g, ~45% survive, +50% boss gold) — chaos entrepreneur, 10–12 lucky runs to retire.

Retire all three heroes = full game clear. Death loses unbanked run gold; banked total is always safe. Exit available after room 3 — conservative banking is never mocked.

Rooms & scope

Probability you can see

Room types: Combat (fight/flee with visible odds), Library (buff cards: Sharp Eye, Light Step, Golden Touch), Garden (rest or pay 150g full heal), Treasure Vault (key or 500g entry), optional Boss Room (1,500–4,000g risk).

Inspiration: Saving 80,000 Gold in Another World for My Retirement (異世界老後資金8万ゴールド).

2–3 min per run · 30–90 min total · MiniRogue Dungeon (matheustanuri) owned · GDD v1.0 complete.

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