Queue #16 · Break game #2
TukTuk Go!
Cute streets. Real traffic. Clock’s ticking.
Top-down arcade delivery — Crazy Taxi energy in a cozy pixel world. Drive a tuk-tuk through three Thai-inspired districts, weave through patrol traffic, auto-pickup restaurant orders, and deliver before per-order and shift timers expire. Collision drops the order and costs −15s; thread a near-miss for slipstream speed.
Shift timer · per-order countdown · ฿ shop
Custom tuk-tuk sprite — Aseprite M0
Shift loop
Traffic · timers · slipstream
3-minute shifts: random restaurant pin → auto-pickup → order card with food icon and destination → per-order countdown. Perfect delivery (>50% timer left) earns ฿40 + tip; failed order costs −5s shift time.
Five traffic types — cars, motorbikes, pedestrians, rival tuk-tuks, market carts — on Path2D patrols with slight timing offsets. Puzzle routing, not pure reflex.
Three districts
Cozy City → Town → Island
District 1: sparse cars, 90s orders — learning curve. District 2: motorbikes + pedestrians, 75s. District 3: all types, market carts, 60s — mastery test.
Upgrade shop: speed, second order slot, timer boost, slipstream extend, district unlocks. 20 food items, 15 Steam achievements, 4–6 hr to mastery.
Palette cleanser #2 after The Last Cartographer · 19–28 focused sessions.