Queue #2 · Hack & slash dungeon crawler
Village Guard
Ironveil’s Last Stand — the guild’s only fighter.
A monster horde has invaded the dungeons beneath Ironveil village. You are the guild’s only fighter — clear premade rooms, loot gear, sell at the guild, upgrade weapon proficiency, and chase reputation forever. Built for Anbernic RG35XX Plus via PortMaster: Godot 4 Compatibility renderer, gamepad-only, 640×480 native.
Clear rooms → loot → guild upgrades
100 rooms · 20 mobs · 10 bosses · gamepad
Core loop
Rooms → loot → reputation
Village hub (guild, blacksmith, alchemist, notice board, dungeon gate) → enter a weighted-random sequence of premade rooms (3→12 as reputation grows) → clear combat/chest/trap rooms → return anytime with loot or push deeper for bonus gold multiplier → final room is always a boss.
Combat: fast 16-bit brawler feel — A to swing, hold A for charged knockback, B for invincible dash (0.3s cooldown), R for consumable. Hitfreeze and screenshake on impact. Five weapon types (sword, axe, spear, mace, dagger) with per-type proficiency XP and five upgrade tiers.
Scope & universe
Ship small · expand later
v1.0 targets: 80 combat + 10 chest + 10 trap rooms, 10 boss rooms, 20 monster types, 60 loot items, 6 consumables, ~20 guild upgrade nodes. No death penalty on reputation or proficiency — lose unbanked loot only. No crafting, no map, lore in NPC dialogue only.
Ironveil: same world as The Quiet Work — orbit combat and guild systems ship there first. First-mover SEO on original PortMaster games.
6–8 weeks · GDD + ASSETS_CATALOG in repo · PortMaster package + itch.io Linux.