Framework anchor · Potion brewing
RoleWorld: Wizard
A lone wizard at the edge of an autumn forest — forage mushrooms and berries by day, defeat slimes and mandrakes for rare drops, brew six potion recipes at the cauldron, sell only crafted goods to the witch, wizard, and ghost who visit each night. Seven days before winter; earn gold, upgrade the hut, chase an S-grade score. No fail state — losing hearts just ends the task phase early.
Forage · brew · sell · 7 days
Core loop
Gather, brew, sell
Morning card → timed task phase (90/75/60s) in a single-screen forest clearing: interact with forage nodes, fight wave-spawned enemies for drops → craft phase at the cauldron (six recipes, raw ingredients unsellable) → night phase with three NPC buyers and recipe hints.
Spell Book, Broom Speed, and Pouch upgrades purchase with gold. Score from sales, kills, completion multiplier, and hut upgrade bonus.
Systems
Potion economy
Six enemies (slime through mandrake) with tiered drop tables; four forage node types with day-based respawns. Magic Shard nodes appear days 4 and 7 only. Rare Elixir needs mandrake, ember, and bat wing.
Three difficulty tiers · local hi-score · HTML5 + Windows export. Foundational RoleWorld Shared Framework for Cleric and Scholar.
Scope
MVP · trilogy lead
In: full 7-day loop (5 on Casual), all enemies and recipes, day 1–7 NPC dialogue, three difficulties, portal SDK ad breaks on day transition.
Cut v1.0: animated hut interior, cauldron animation, NPC relationship system, Steam achievements.