ぬるる · Queue #17 · Tactical slime commander
Nururu
Not a Zelda clone — you are the witch who commands the heroes, and the heroes are slimes.
Nururu never fights. She watches from an elevated platform, reacts with animated portrait expressions, and deploys a squad of four slimes to clear each dungeon room. Build the perfect gooey roster with Diablo-style slime loot (rarity tiers, affixes, legendaries like Purupuru and Voidglob), cast up to three scrolls per run, and hop to the next door when the room is clear.
Deploy · command · collect
4 slimes · 3 scrolls · 5 rooms + boss
Core loop
Town → dungeon → loot
Town hub: pick 4 slimes from a 20-slime collection, load up to 3 scrolls, enter a 4–5 room dungeon + boss. Per room: deployment phase on the floor grid → turn-based slime combat → room cleared, slimes dissolve, Nururu celebrates → walk to next door.
Four base types from Faultbox: Slime (fighter), Mini-Slime (scout), Seedling (ranged support), Mushroom (tank AOE). Color = element. Loot drops after bosses — Common through Legendary with affixes; no upgrading, loot is progression.
Scope
Commander, not hero
MVP: 3 dungeons, 32 base slime variants, 10 affixes, 5 legendaries, 9 scroll types, 4 bosses, 9 portrait reactions. Grid + turn system reuses Tsurune patterns.
Gate: post–RoleWorld trilogy (8–12 weeks MVP). itch.io → Steam · no gacha, pure premium.
Reference feel: I’ve Been Killing Slimes for 300 Years meets Diablo loot in handcrafted rooms.
A girl who is terrible at fighting but very good at believing in slimes.