ぬるる · Queue #17 · Tactical slime commander
Nururu
Not a Zelda clone — you are the witch who commands the heroes, and the heroes are slimes.
Nururu never fights. She watches from an elevated platform, reacts with animated portrait expressions, and deploys a squad of four slimes to clear each dungeon room. Build the perfect gooey roster with Diablo-style slime loot (rarity tiers, affixes, legendaries like Purupuru and Voidglob), cast up to three scrolls per run, and hop to the next door when the room is clear.
Core loop
Town → dungeon → loot
Town hub: pick 4 slimes from a 20-slime collection, load up to 3 scrolls, enter a 4–5 room dungeon + boss. Per room: deployment phase on the floor grid → turn-based slime combat → room cleared, slimes dissolve, Nururu celebrates → walk to next door.
Four base types from Faultbox: Slime (fighter), Mini-Slime (scout), Seedling (ranged support), Mushroom (tank AOE). Color = element. Loot drops after bosses — Common through Legendary with affixes; no upgrading, loot is progression.
Scope
Commander, not hero
MVP: 3 dungeons, 32 base slime variants, 10 affixes, 5 legendaries, 9 scroll types, 4 bosses, 9 portrait reactions. Grid + turn system reuses Tsurune patterns.
Gate: post–RoleWorld trilogy (8–12 weeks MVP). itch.io → Steam · no gacha, pure premium.
Reference feel: I’ve Been Killing Slimes for 300 Years meets Diablo loot in handcrafted rooms.
A girl who is terrible at fighting but very good at believing in slimes.