Temple twist · Ailment matching
RoleWorld: Cleric
Tend a holy temple on the village edge — gather white herbs and sacred petals in the courtyard, brew six remedies at the apothecary, then match each remedy to the nun, archbishop, and orphan’s visible ailment icons at night. Correct cures double gold and earn relationship hearts; wrong remedies still sell at base value. Restore the village before the cold season.
Diagnose · brew · cure · hearts
Core loop
Remedy triage
Morning card shows which NPC is sick today → timed courtyard phase (herb gardens + six creature types from bee to radish) → apothecary craft → night phase where each pilgrim displays fever, fatigue, injury, curse, or blindness.
Match White Medicine to fever, Devil’s Cure to curse, Rare Elixir as wildcard. Skip a patient and they leave sad on the day-transition card.
Systems
Cleric-only layer
Ailment matching: correct remedy → sell value ×2 + 10 relationship points. Wizard has no patient diagnosis — Scholar swaps ailments for book-category demand.
Upgrades: Spell Book Lvl 2, Herb Basket (+2 slots), Holy Ward (−1 damage). Score adds match bonuses and +30 per maxed NPC heart (up to 90).
Scope
Warm, nurturing tone
In: 7-day loop, ailment system with five types, relationship meter on end screen, three NPC schedules (nun daily, archbishop days 2–7, orphan days 3–7).
Cut: animated apothecary interior, NPC memory, village health bar secondary indicator.