LightCraft
Unreal Engine 5 stage lighting designer sim — rig fixtures on truss points, build cue stacks against music stems, score beat sync / coverage / color mood via Audio Synesthesia. Concert Stage + Advanced Light Pack provide ~60% of the visual foundation; custom Blueprint work covers CueStack, UMG editor, and scorer.
Fixtures · cues · beat-sync scoring
Heavy UMG appetite — deferred behind Godot wave
Why on hold
UE5 fluency not in stack yet
Uncontested niche market — concert lighting sim with real fixture behavior. Requires substantial UMG UI work and UE5 Blueprint depth the studio is building toward via Hoshi no Isan and Spaceship Adventure ROC, not during the Godot shipping sprint.
Spec: C:\github\LightCraft\ · Status: pre-production, asset integration phase.