Cozy Roguelite RPG · GDD v0.1
A Quiet Post
I Only Meant to Stay One Night But the Guild Board Was Empty So I Helped Out
A retired adventurer wanders into a small village, takes one guild quest, and slowly earns a place — no prophecy, no chosen one. Morning at the inn, one active quest, optional dungeon run, blacksmith upgrades, evening sleep. Seasons rotate every seven days; Claude generates fresh quest text online with a 50-quest offline pool.
Spring → Summer → Autumn → Winter
One quest at a time · always
Core loop
One day, one quest
Wake at Wanderer’s Rest → guild board (combat, fetch, patrol, mystery) → field or 5-room dungeon → turn in → optional blacksmith/armorer → dinner and sleep. Skip the dungeon entirely — nothing punishes wandering the village.
Death respawns at inn with carried loot lost. Progression is gear and reputation, not XP levels.
Systems
Rep, rank, romance
Village reputation (0–100) unlocks shops and mystery quests. Guild rank F through Legendary from quest count; SSS+ posts to Hall of Fame on 10kgame.studio.
Four light romance paths (Mira, Lena, Sera, Elda) — true ending needs rep 100, rank A+, one NPC at dialogue stage 5. Claude API quest gen with silent JSON fallback.
Scope
Full Snowhex suite · no purchases
Assets: Pixel Plains seasonal tilesets, Dungeon Gathering + expansions, Hex Character, Raven Fantasy icons — all owned.
Ship: itch.io free week 10 → Steam $2.99–$4.99. Explicit out-of-scope: party system, crafting, multiple villages, skill trees.
Universe
Quiet World era
Tone: Chillin’ in My 30s After Getting Fired from the Demon King’s Army. Teaches Godot NPC patterns for Kakuriyo no Yūsha and Laravel + Claude integration reused by Book Fairy Tales.
Makasero! Infrastructure decree can uncover road markers matching this village’s paths. Otoko’s shrine appears as background art in village square.