Isekai RPG · Restraint system · GDD v0.1
Saigo no Debug
最後のデバッグ — One Last Patch Before I Sleep
Keito Nishimura, 31, falls asleep mid-crunch and wakes in Alterra with level 99, 214,000 gold, and a broken EXP bar showing floating debug text. He takes only D-rank guild jobs and dials combat from 1% to 100% — overshooting fills the Overshine meter and summons royal scouts. Three arcs, party of four, nightly dev journal entries, and a revelation that he might be inside his studio’s unfinished build.
[1%] → [5%] → … → [100%]
Osaka 2AM → Alterra
Core loop
Minimum effective force
Morning guild pick (D or C rank only) → afternoon dungeon or event → evening camp or town scene → night dev journal as designer reviewing the “game” he’s in. 4-day weeks, three arcs, ~36 play days.
Party AI fights normally — Fen, Sylva, Rook, and Mira join across arcs while Keito protects them without revealing max stats.
Systems
Restraint & Overshine
Power modifier defaults to 5%. 100% ends fights instantly but triggers Overshine — rumors spread, guild assessment at 80%, royal scouts at 100%. Rewards deliberate underpowered play.
Hidden EXP bug: silent overflow error visible as debug text — comedy beat that becomes plot in Arc 3 Void Seam.
Scope
12 maps · 3 dungeons · 36 journals
Assets: Omega Modern Osaka intro + Time Fantasy main world (Final Boss Blues). Endings: Debug Mode (go home), Stay, Patch.
8–10 weeks part-time. Shorter scope than Harae; zero asset overlap.
Universe
Meta isekai layer
Keito recognizes status-screen UI patterns echoed in Not My First Isekai. Makasero! smuggler ledger references route to “Alterra.” The game his studio was making may share visual language with other 10k worlds.
Tone: Death March warmth, KonoSuba dry humor, competence fantasy played against the genre.